Yurka will appear once more and destroy the balcony flower. That's how your Almost Broken-Light come in handy. Choose your characters I use Pepper and Carcano before you go inside. Head a little bit to the left and you'll see a ladder which you can climb. Then, head back to the Hotel, keep any items or sell them and hit the sack. The prospect of limited money isn't a pleasant one, and that's where the Tower of Despair comes in. Mag will be there and ask her to go back so that she won't catch a cold what a caring person.
You may want to get Cammies, to protect against fire and ice. Seek for treasures and remember, you can jump on to the moving platform but be careful that you don't fall down to the wide hole. Getting ready and equipped for battle reveals something about the battle system it took me a fair old while to notice - you don't gain any money whatsoever from battles, only from items and chests. Linear should cure Serious First Aid work perfectly here and use Protection Spell and Strength Spell. You'll need to concentrate attacking the Henchmen and then Carcano or eitherwise, as I killed Carcano first before the Henchmen once. Check how you fare towards the whole adventure I got an A-rank - First Class Adventurer for my first time through! See the credits roll off and save the game.
Use Magna Rave repeatedly and Carcano should use Tower Bringer too. After some more talk about Linear giving power to Yurka, he'll go away. Look for the door, enter it and prepare to fight the boss. Uncertain as to why he has been called, Mag's new adventure begins the moment his train leaves the station. Now, you must find Carcano.
Go upstairs and head to the second door you passed. . Occasionally, you may see Julia, the little puppy. I forgot to put them before. Go to the weapon shop and talk to the guy inside it. Those characters without Cyframes use normal weapons and have fixed skills, again that need to be purchased with technique points. The first floor will contain jet parts for Chain.
Unfortunately, it becomes too repetitive too quickly to be anything better than merely a good game. This strategy is for characters Level 32 and higher from my personal experience. I've taken quite a long time to finish the whole thing and well, it's worth it. Those characters without Cyframes use normal weapons and have fixed skills, again that need to be purchased with technique points. If you could help me with this incomplete list, feel free to do so and send it to me at and I'll credit you for them. Enemies can be real difficult but just attack with all your special attack you've got.
Best of all, the remaining voices of each characters could be heard at last, including cute Linear. The randomly generated underground and overworld lairs in part 1 were already too long for my liking, but the dungeons of part 2 are just plain ridiculous. Now, the more observant readers will notice a running theme here. Later on, you'll see a cut-scene with Mag and Yurka. Then, head to Blaze Ruins at Floor 5. In addition, it's random every time you go in, and a great place to search for Appraisal Items and equipment. Society Dungeon - 25 Floors ------ Special item to obtain: Map of Society Dungeon Continuing from Floor 16, you'll have to go all the way to Floor 25.
Each of the dozens of characters has their strengths and weaknesses, and using them to your best advantage is part of what makes Evolution 2: Far Off Promise so much fun. The map system's extremely helpful, showing monsters and treasure chests, and is both zoomable and can be set to be relative to your direction or to the compass. The game does do some interesting things in the area of battles, skills, and items. In addition to collecting all a characters' skills, you can collect 100+ artifacts from the dungeons and exchange them for money - this, in addition to the occasional treasure chest in a dungeon, is the only way to collect money in the game, a cool little change of pace from the norm of having enemies give you money in battle where were they holding all that money, darnit!? You'll see a cut-scene where Linear is hanging out at the balcony. Boss - Bandit Henchmen 1 and 2 ----- Attacks: Death Punch - A powerful death blow against one character. Start button - To bring up the menu. Using the optional character like Gre, Chain and Pepper helps too.
Head up the stairs and you'll find the Ulticannon standing there. B button - To cancel and jump. If you've learned Magna Reverse or Grand Beam, use it against your three enemies. Basement 3, where you first start, will have a locked door so you need to go all the way up and find the key. Escape - Once all your characters are in the back row, use this option to escape.