You will come to a room with two exits. The spin control clutch is to the right side of the control panel. If the player succeeds in resurrecting Gabrielle, the two escape Frankenstein's castle and start a new life together. Frankenstein : Through the Eyes of the Monster Walkthrough Version 1. L, F, R, F, L, F to Skull Close-up. Connect all three wires in turn and pull the levers.
When the steel door is open, climb the ladder and step in the ore processing plant. Climb the rope to the Balcony. The rope lying on the floor will come handy later. Frankenstein's lab and it doesn't take long to realize that what the good doctor has been working hard at cooking up is you! Finally, turn the little drain cock located beneath the vat and watch the fluid fill the cylindrical container. You will find three passages. Frankenstein will speak for a moment and will leave.
Follow it to the right tunnel. Pull the lever next to the door and enter the Pulverizing Chamber. Take her with you and head to the laboratory on the third floor of the tower. You may save your game because this is the ladder maze and a monster will try to catch you. You'll notice the ladder appears different on this level. Turn around and walk toward the table on the far wall containing jars and knife switches.
Walk to the Planetary Room and use the Planetary Code Wheel. The claw control is in the upper right corner. Turn around and look into the chest submerged nearby. Explore the room further to find more notes. Find the carnivorous plants and place the beetle in the right one.
Phillip and Sara attempt to stop the bomb, but fail. Frankenstein about his discoveries, but Frankenstein draws his gun and Phillip flees. Read and take all the notes you find. Look around and go toward the corner desk. Go left toward the tower near the courtyard doors. Exit the castle through the front doors to the Carriage Roadway.
Climb down and go towards the courtyard doors. The aquarium will move under the chandelier. Go through it, turn right, go down once and turn left twice. The right hole brings you to a ladder heading towards the garden. Try to take the green crystal on the top shelf.
Pull the left switch and a wagon full of ore will come from the right. Go back down to the great hall and open the door to outside. Pull the switch to start the mixing process. You will notice Sara walking around the corner. Climb the rope to the Balcony and enter the Lightning Coil Room.
Knowing in advance every move spoils the fun. Now at the waterwheel location, turn the wheel to stop the flow of water. If the player manages to keep Sara alive, she reunites with her sister and tries to expose Judge Rothenbush's corrupt dealings, but nobody believes her. Sara will share more information after she's done wait a couple seconds; then you will hear the voice of Dirt remember the severed hand that guided you through the tunnels? Take the diving suit and speargun, and activate the air pumping machine. Turn around and climb down the hole. Go back to the first of these fork and look at the control panel. After leaving the Kennel, turn left and head to the door at the end of the hall.
You will find new notes. Pull vertical claw control down the claw will gather the ore and up again ore will be lifted. Tunnel to Planetary Room 1. His memories hazy, Phillip explores Frankenstein's castle, collecting his notes in order to recreate the process by which he reanimates the dead. There is very little interaction with any characters encountered in the game, especially Frankenstein, and that coupled with a seemingly endless task of exploring every deep, dark corner of the place is enough to drive you mad. Leave the switch in its current position, you'll have to change its position later on. After the mining cart had moved off-screen to the right, pull the clutch to switch the track.
Go back to talk with her. Save your game in case you get lost. I will at least try to give you a description of what you need to do in order to win the game. Once inside, use the controls as follows: 1. Finally, you will need to find the entrance way to yet another secret passage no. This door leads to the first floor of the castle.