Under attack and besieged by countless monstrous beings, Fantasyland is fighting a losing battle. I liked this better than Space Harrier 2 on the Genesis. It was also later released on the 's service. This is basic, reflex-driven action, and the reason it doesn't hold up better is because the game runs at a rather choppy frame rate. The game is still one of my fondest memories of the Master System and gaming. As the playing field moves forward, enemies come from behind and from the far distance to attack the character, by either firing a projectile or trying to crash into him.
The game uses many of the enemies and bosses from the first Space Harrier, but adds an array of new ones as well. It was challenging and a lot of fun. Death was instantanious and could happen in rapid succession. Too bad the scream your character makes when he takes a hit makes him sound like a total wuss. Armed with the same laser blaster that made Space Harrier victorious in the Land of the Dragons, you've got a host of vicious enemies to destroy. Although the player can select any stage to start the game at, all twelve levels must be completed before moving on to the Final Chapter stage. Also, Down+Left+Button 1 at the Game Over screen.
. It helps place this game near my favorite of that generation. The game ends when you lose all your lives or when you survive all twelve stages. The player must also dodge large objects in his path, some of which can be destroyed, such as trees, and others that can not be, such as and. He resolves to once again save a world by fighting off the entire force himself. Some stages also drop a gridlike roof on top of you, which is essentially a warning that you're in for a particularly tough obstacle course-style level that puts a greater emphasis on not running into things than on shooting things down--levels that will probably make you wonder why you can't slow down. A signal tone is played to alert the player that there is a non-stationary enemy now in the playing field.
There was nothing wrong with the mechanics and fun of this game. Due to the inability of the Mega Drive to scale sprites, enemy, landscape, and shadow are pre-rendered at different sizes. For me this was a B+. If you love shooters in general then you'll love this rail shooter. The player can hit any of the controller's buttons to cause the Space Harrier character to fire his large laser cannon four shots at a time.
This is definitely a must-own for any Genesis collectors, and Sega fans, as it is one of their best works. The aforementioned cut-out graphics might have something to do with it. You view Space Harrier from behind and can maneuver him in a flying position all over screen or run him along the ground. Also, you can tally up a healthy stock of spare lives. Unlike the detailed, beautiful arcade version, there are no backgrounds, just colored checkered floors that scroll along blindingly as the Harrier soars through the level.
Many of my deaths came from the inability to discern the movement of the projectiles, while the remaining deaths came from my inability to steer the Harrier around buildings and projectiles and mechs, all at the same time. The Olmecs have yellow squares bordering their jaw, just like in ancient times. That may be a big design flaw, how difficult this game is. Around a month after I got it, I had a marathon session on it and had my roommate pause it pause was on the console, dam you Sega at certain points so I could draw small sketches of some of the enemies. But thankfully you can see where you're s hooting since your characters body doesn't obscure his gun as most games in this subsection of shooters accidentally do. After surviving five stages, he'll enter a bonus round in which he'll board a flying saucer and blast away at targets. Each zone has airborne enemies — usually jets or mechs that swoop in, unload some rounds, and leave — and ground obstacles, like rocks, trees, or fantastical structures.
This game also added a last boss. The worlds are colorful and bright and the enemies are hugh and well detailed. I really didn't know too much about the games on the Genesis at the time, so I basically picked up whatever looked cool. Since most of the creatures are really strange looking yes, Snuffluphagus, you are not alone and the world races at a quick clip some of the details are a blur. Also, shooters tend to hook me, regardless of difficulty or amount of enjoyment I find in them. The object is to blast your way through well over a dozen different stages, each one taking place on a gridlike battlefield that constantly rushes toward you very quickly as droves of enemies and other obstacles get in your way.
The core game is present — you still fly and shoot at the same time — but I was never absorbed into the alien worlds as I was with the arcade version. A stage usually consists of different landscapes small objects vs. Waves of enemies also often come in pairs: one group will come from the left in the distance or foreground, followed by the same type and same number of enemies coming in from the right. Is the dragon moving towards me or is it being destroyed frame-by-frame? Despite my issues, Space Harrier is playable and borderline addictive; the quick transitions between levels give you little time to think about whether the game is worthy of your time or not. It is a shame that most people don't remember this game as much as the first Space Harrier.
The game is a third-person rail shooter, among the first of its kind. Third the music was great. So keep your eyes on 'em, shoot straight, and keep moving. At the end of each stage, he must face a giant boss character. There are 13 stages to complete by jetting around and blasting bad guys and bosses as they approach. With Space Harrier I was able to beat the arcade version after mastering this one. I was treated to my first ending sequence, which opened a whole bunch of possibilities that all games should have grand finales.
There is also an option to turn on auto-fire in the game menu. I just appreciate this game so much. Yes, it is pretty limited, and flickers more than anyone would like it to, but from title screen to high score screen this game does a decent job. The laser blaster shoots forward into the distance; you can turn Rapid Fire on or off. Only compared to the arcade was it inferior. It is pretty hard and I know it is nowhere as great looking as the arcade. I will say, I played the arcade version after I played the Master System version and I felt like a champ.